우선 결과물이 작동에 대한 비디오부터 설명드립니다.
소스는 아래와 같습니다.
// 음 높이에 대한 주파수
#define NOTE_B0 31
#define NOTE_C1 33
#define NOTE_CS1 35
#define NOTE_D1 37
#define NOTE_DS1 39
#define NOTE_E1 41
#define NOTE_F1 44
#define NOTE_FS1 46
#define NOTE_G1 49
#define NOTE_GS1 52
#define NOTE_A1 55
#define NOTE_AS1 58
#define NOTE_B1 62
#define NOTE_C2 65
#define NOTE_CS2 69
#define NOTE_D2 73
#define NOTE_DS2 78
#define NOTE_E2 82
#define NOTE_F2 87
#define NOTE_FS2 93
#define NOTE_G2 98
#define NOTE_GS2 104
#define NOTE_A2 110
#define NOTE_AS2 117
#define NOTE_B2 123
#define NOTE_C3 131
#define NOTE_CS3 139
#define NOTE_D3 147
#define NOTE_DS3 156
#define NOTE_E3 165
#define NOTE_F3 175
#define NOTE_FS3 185
#define NOTE_G3 196
#define NOTE_GS3 208
#define NOTE_A3 220
#define NOTE_AS3 233
#define NOTE_B3 247
#define NOTE_C4 262
#define NOTE_CS4 277
#define NOTE_D4 294
#define NOTE_DS4 311
#define NOTE_E4 330
#define NOTE_F4 349
#define NOTE_FS4 370
#define NOTE_G4 392
#define NOTE_GS4 415
#define NOTE_A4 440
#define NOTE_AS4 466
#define NOTE_B4 494
#define NOTE_C5 523
#define NOTE_CS5 554
#define NOTE_D5 587
#define NOTE_DS5 622
#define NOTE_E5 659
#define NOTE_F5 698
#define NOTE_FS5 740
#define NOTE_G5 784
#define NOTE_GS5 831
#define NOTE_A5 880
#define NOTE_AS5 932
#define NOTE_B5 988
#define NOTE_C6 1047
#define NOTE_CS6 1109
#define NOTE_D6 1175
#define NOTE_DS6 1245
#define NOTE_E6 1319
#define NOTE_F6 1397
#define NOTE_FS6 1480
#define NOTE_G6 1568
#define NOTE_GS6 1661
#define NOTE_A6 1760
#define NOTE_AS6 1865
#define NOTE_B6 1976
#define NOTE_C7 2093
#define NOTE_CS7 2217
#define NOTE_D7 2349
#define NOTE_DS7 2489
#define NOTE_E7 2637
#define NOTE_F7 2794
#define NOTE_FS7 2960
#define NOTE_G7 3136
#define NOTE_GS7 3322
#define NOTE_A7 3520
#define NOTE_AS7 3729
#define NOTE_B7 3951
#define NOTE_C8 4186
#define NOTE_CS8 4435
#define NOTE_D8 4699
#define NOTE_DS8 4978
// 음 길이
#define WHOLE 1.0
#define HALF 0.5
#define HALF_DOT 0.75
#define QUARTER 0.25
#define QUARTER_DOT 0.375
#define EIGTH 0.125
#define EIGTH_DOT 0.1875
#define SIXTEENTH 0.0625
// 연주 속도
float duration = 2000;
// My little pony 주제가 음표
const int melody[] PROGMEM = {
NOTE_FS5, NOTE_A5, NOTE_FS5, NOTE_E5, NOTE_A5,
NOTE_D5, NOTE_E5, NOTE_D5, NOTE_CS5, NOTE_A4,
NOTE_B4, NOTE_CS5, NOTE_D5, NOTE_E5,
NOTE_D5, 0, NOTE_CS5, NOTE_D5, NOTE_E5, NOTE_D5,
/*NOTE_D5*/ NOTE_FS5, NOTE_FS5, NOTE_FS5, NOTE_FS5, 0, NOTE_D5, NOTE_E5, NOTE_D5, NOTE_FS5, NOTE_E5,
NOTE_D5, 0, NOTE_CS5, NOTE_D5, NOTE_E5, NOTE_D5, 0, NOTE_D5, NOTE_E5,
NOTE_FS5, 0, NOTE_A5, 0, NOTE_FS5, 0, NOTE_E5, NOTE_D5, NOTE_FS5, NOTE_E5,
0, NOTE_D5, NOTE_D5, NOTE_D5, NOTE_D5, NOTE_FS5, NOTE_A5, NOTE_B5, 0, NOTE_A5, NOTE_D5,
NOTE_E5, 0, NOTE_E5, 0, NOTE_E5, NOTE_FS5, NOTE_E5, NOTE_FS5, 0, NOTE_E5, 0,
NOTE_D5, NOTE_E5, 0, NOTE_FS5, NOTE_D5, NOTE_A5, NOTE_A5, NOTE_A5, NOTE_B5, 0, NOTE_A5, NOTE_D5,
NOTE_E5, 0, NOTE_E5, 0, NOTE_E5, NOTE_A5, 0, NOTE_B5, 0, NOTE_A5, NOTE_A5, 0, NOTE_FS5, NOTE_G5,
NOTE_D5, 0, NOTE_CS5, NOTE_D5, NOTE_E5, NOTE_D5, 0, NOTE_D5, NOTE_E5,
NOTE_FS5, NOTE_D5, NOTE_G5, NOTE_FS5, NOTE_E5, 0, NOTE_D5, NOTE_FS5, NOTE_E5, NOTE_D5
};
// My little pony 주제가 음 길이
const float noteDurations[] PROGMEM = {
EIGTH, EIGTH, EIGTH, QUARTER, QUARTER_DOT,
EIGTH, EIGTH, EIGTH, QUARTER, QUARTER_DOT,
QUARTER, QUARTER, QUARTER, QUARTER,
EIGTH_DOT, SIXTEENTH, SIXTEENTH, EIGTH, EIGTH_DOT, QUARTER_DOT+
SIXTEENTH, SIXTEENTH, SIXTEENTH, SIXTEENTH, SIXTEENTH, SIXTEENTH, SIXTEENTH, EIGTH, EIGTH, EIGTH, EIGTH_DOT,
EIGTH_DOT, SIXTEENTH, SIXTEENTH, EIGTH, EIGTH_DOT, EIGTH_DOT, QUARTER, SIXTEENTH, SIXTEENTH,
EIGTH, SIXTEENTH, SIXTEENTH, SIXTEENTH, SIXTEENTH, SIXTEENTH, EIGTH, SIXTEENTH, EIGTH, QUARTER,
SIXTEENTH, SIXTEENTH, SIXTEENTH, SIXTEENTH, EIGTH, EIGTH, SIXTEENTH, SIXTEENTH, SIXTEENTH, QUARTER, SIXTEENTH,
SIXTEENTH, SIXTEENTH, SIXTEENTH, SIXTEENTH, EIGTH, EIGTH, SIXTEENTH, SIXTEENTH, SIXTEENTH, QUARTER, SIXTEENTH,
SIXTEENTH, SIXTEENTH, SIXTEENTH, EIGTH, SIXTEENTH, SIXTEENTH, SIXTEENTH, SIXTEENTH, SIXTEENTH, SIXTEENTH, EIGTH_DOT, EIGTH,
SIXTEENTH, SIXTEENTH, SIXTEENTH, SIXTEENTH, EIGTH, SIXTEENTH, SIXTEENTH, SIXTEENTH, SIXTEENTH, SIXTEENTH, SIXTEENTH, SIXTEENTH, SIXTEENTH, EIGTH,
EIGTH_DOT, SIXTEENTH, SIXTEENTH, EIGTH, EIGTH_DOT, EIGTH, QUARTER, SIXTEENTH, SIXTEENTH,
EIGTH, SIXTEENTH, EIGTH, EIGTH, EIGTH, SIXTEENTH, EIGTH, EIGTH, EIGTH, SIXTEENTH +
QUARTER
};
int pinSpeaker = 4;
void setup()
{
pinMode(pinSpeaker, OUTPUT);
}
void loop()
{
play_music();
}
void play_music()
{
for (int thisNote = 0; thisNote < 116; thisNote++) {
// 지금 연주 할 음표의 음 길이를 읽어 옵니다. (PROGMEM을 사용한 경우에는 배열을 바로 읽어 올 수 없습니다)
float d = pgm_read_float_near(¬eDurations[thisNote]);
// 일어 온 음 길이에 연주 속도를 곱해서 사용합니다.
// 연주 속도를 바꾸고 싶으면 103번 라인의 duration 값을 변경하면 됩니다.
int noteDuration = duration * d;
// 지금 연주 할 음표를 구해 옵니다.
int note = pgm_read_word_near(&melody[thisNote]);
// 구해 온 음표와 음 길이를 연주합니다.
tone(pinSpeaker, note, noteDuration);
// 연주가 되는 동안 기다립니다.
// 연주 시간보다 조금 더(1.3배) 기다려서 음 간격 확실하게 합니다.
// 예를 들어 1박짜리 음표 두 개를 그냥 이어서 연주하면 2박짜리 음표 하나처럼 들리게 됩니다.
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
// 소리 재생을 멈춥니다.
noTone(pinSpeaker);
}
}
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